Posts Tagged ‘ toy ’

SNAKE RATTLE N ROLL

Snake Rattle ‘n’ Roll is a platforming video game developed by Rare. It was published by Nintendo and released for the NES in North America in July 1990. It was ported to the Mega Drive and released by Sega in June 1993.

The game features two snakes Rattle & Roll, as they make their way through eleven 3D isometric levels. The object is to navigate the obstacles in each level and eat enough “Nibbley Pibbleys” to ring a weigh-in bell located in the level which will allow the snakes to exit.

The game can be played by a single player or by two players simultaneously.

 

Snake Rattle ‘n’ Roll has been named one of the top games released on the NES and one of the top games released by Rare.

It was well-received by various video gaming magazines and praises include well-designed 3D environments and graphics, playability and controls, and challenge.

COMMANDER KEEN

I heart MS-DOS games!

Commander Keen is a series of video games developed in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity “Commander Keen”.

The series was successful at replicating the side-scrolling action of the NES Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution and they were some of the first games by id Software (which went on to develop blockbusters like Doom and Quake).

Billy Blaze is an eight-year-old boy genius who has constructed a spaceship in his backyard from old soup cans and other household objects called The Bean-with-Bacon Megarocket. When his parents are out and the babysitter falls asleep, he dons his brother’s Packers helmet and becomes Commander Keen, Defender of Earth.

 

Seven official Commander Keen games were released for the PC under MS-DOS.

They are divided into mini-series, and are considered “episodes” of the full series.

I cherish the days where games were as simple as pressing the [shift], [control] and [alt] buttons to jump and shoot.

LOLO BALL

The thing that looked like Saturn.

A Lolo Ball also known as a Pogo Ball, Springbal, Lolobal, Disc-O or Pogobal is a children’s toy. It consists of a seamless figure-8 rubber ball locked into a structurally supported, sturdy plastic platform.

To play with it, one stands on the plastic platform, balancing one’s weight on the bottom portion of the rubber ball and jumps or hops around in the same manner as one would use a pogo stick.

Invented by a small company in 1985, the Lolo Ball became a fad in the mid 1980s when Hasbro mass-produced it. Hasbro produced the toy until the early 1990s, and the Lolo Ball can still be purchased (made by other manufacturers) today.

I liked the simplicity of the Lolo Ball but the novelty of bouncing around on it wore off pretty quickly.

PLASMA GLOBE

Plasma Globes (plasma lamps, balls, domes, spheres, tubes or orbs depending on shape) are novelty items that were most popular in the late 80s/early 90s.

The lamp was invented by Nikola Tesla after his experimentation with high-frequency currents in an evacuated glass tube for the purpose of studying high voltage phenomena but the modern versions were first designed by Bill Parker

 

Most commonly, Plasma Globes are available in spheres or cylinders. Although many variations exist, a plasma lamp is usually a clear glass orb filled with a mixture of various gases (most commonly neon sometimes with other noble gases such as argon, xenon and krypton) at nearly atmospheric pressure.

Plasma Globes are mainly used as curiosities or toys for their unique lighting effects and the ‘tricks’ that can be performed on them by users moving their hands around them.

Yes, I was easily amused and enjoyed touching the globe with my fingertips and following the lightning-bolt looking lights.

SKIP IT

Skip-It is a children’s toy invented by Victor Petrusek and manufactured by Tiger Electronics.

During its initial release in the 1980s, the Skip-It apparatus became a commercial success through its advertisements on daytime Nickelodeon broadcasting as well as other children’s programming.

The toy was designed to be affixed to the child’s ankle via a small plastic hoop and spun around in a 360 degree rotation while continuously skipped by the user.

During a second production occurring in the early 1990s that was referred to by the then-CEO as a “Skip-It Renaissance”, the toy was manufactured with a counter on the Skip-It ball to record the number of skips. As a result, sales doubled from the late-1980s.

Some Skip-Its have colorful glitter filled and covered plastic decorations that can be slid on in order to make colorful patterns while being twirled about.

The only time I used a Skip-It is when I’d see one out of the box at Toys ‘R’ Us.

I reckon a ‘hoola-hoop’ had the same functionality and didn’t cost as much.

TAMAGOTCHI

I went to an all girls private high-school where the hallways grew thick of divas trying to out style each other with the latest trends.

However the age of the “digital pet” was a bandwagon I didn’t hitch a ride on.

So what on Earth is a Tamagotchi?

The name is derived from Japanese words  “たまご” (tamago) meaning egg and “ウオッチ” (uocchi) meaning watch.

Stemming from Japan, the Tamagotchi (たまごっち) is a handheld digital pet first sold in 1996. A typical Tamagotchi is housed in a small egg-shaped computer with the standard interface consisting of three buttons.

Yes, I agree at first this keychain-sized virtual pet appears trés  cute but that’s short lived once you hear them beep non-stop.

A simulation game designed for children, the characters are simple with one purpose – to see what life was like on Earth.

Your pet will go through several stages of growth and will develop differently depending on the quality of care you provide resulting into a smarter/happier pet that requires less attention.

Interface options:

  • Health meter: hunger, happiness and weight
  • Food menu: feed the pet a meal or snack
  • Play icon: entertain the pet using a mini-game
  • Toilet icon: clean up after the pet
  • Discipline icon: to scold a misbehaving pet
  • Medicine icon: to administer medicine to a sick pet
  • Lights icon: to turn off the lights in a pet’s room while it sleeps
  • Attention icon: lights up when the pet is in need of attention

The pet goes through several distinct stages of development throughout its life cycle. Each stage lasts a set amount of time depending on the model of the toy and the pet can ‘die’ due to poor care, old age and sickness.

I’d chuckle *insert villain laughter* when a class would go overtime and girls wouldn’t be able to tend to their insanely beeping Tamagotchis. For a while there we had devastated princesses preparing virtual funerals and questioning the meaning of life.